SubRogue: a simple game with tough problems

Something I put together quicker than you can read this! :-)

SubRogue — what did I propose?

What are the problems with SubRogue (and how to fix them)?

Mock up to help visualise: seeing the whole dungeon means you can plot the safest path ahead of time.
Left: small segments require fast block times. Right: large segments need brute-force protection.
F = H(random_seed|H(player_location|H(block_hash|H(step_number))))

Final thought…


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